| Interview with the Roll and Rock game producer & lead designer
Roll n Rock, the new browser-based casual MMO developed by EverDream Studio,
has revealed recently some interesting info about the game.
To dig out
more info, take a look to this interview with the game producer &
lead designer Phionax.
Hi, Phinoax! As the lead designer of this upcoming
browser-based casual game Roll n Rock, you must very much look forward
to its excellent performance, right?
Sure. We’ve spent a great deal of time and energy on this game,
seeking to bring players the best possible gaming experience &
casual competitive fun. All our developers indeed have great
expectations on this game.
What inspired you to develop such a game?
At the time when we launched the Roll n Rock project, there were few
browser-based competitive casual games or browser-based real-time
combat games out there on the market. But in fact, such games are truly
fun to play, so we challenged us to create a browser-based real-time
competitive combat game.
Have you encountered any idea bottlenecks during game
development? How did you pull through? Anyhow, the game does boast lots
of unique and fun elements.
Actually, we’ve adjusted our ideas quite a few times during game
development. For instance, we were once inclined to divide players into
two factions who will combat on 20-30 maps. But later we found it to be
too crazy, since players will be separated into different maps and it
will be difficult to enjoy combat gameplay. Therefore, we finally
resorted to a comparatively conventional combat mode. There’re a good
many problems like this, and the only way to settle them is
brainstorming within the whole team.
Besides cute and adorable characters, the mascot in Roll n
Rock is particularly arousing our interest. Can you introduce it to us
briefly?
Apart from being integrated into the game logo, the mascot also
serves as a newbie guide in Roll n Rock. With his help, players will
easily pick up the game and attain mastery of combat skills in a short
time. To promote the mascot and the game, we particularly held a forum
event soliciting mascot name from players, which really brought players
closer to us.
I heard that Roll n Rock introduces the creative concept of
gravitational rotation, which has never been adopted by other same-type
games. Is this one of the game’s strong points?
Exactly speaking, two concepts, i.e. gravity and rotation, are
involved. Specifically, gravity can cause rolling objects like stones to
drop down when not being supported, and rotation will cause the game
scene to rotate a certain degree.
Gravity-based games may be common in the current game market, but
rotation is a novel concept. Particularly, gravity and rotation are
integrated into tense, real-time combat, which sure will bring unique
and marvelous gaming experience to the players.
Diversified game scenes and combat system are appealing to
players and can be regarded as the most important selling point for such
type of games. Believe you must have made considerable efforts in this
aspect. So, how did you break away from the traditional mode?
In terms of combat scenes, we took pains to present the current map
style resting on 10 kinds of common and classical terrains. In fact,
Roll n Rock used to employ a top view which is inclined to show 2D
scenes. For the sake of more lifelike scenes, the map was eventually
revamped and switched to a 45 degree perspective. Moreover, we attached
each kind of terrain with diversified ornamental & covering effects,
just in order for players to enjoy a distinguishing gaming journey.
Items can be regarded as another highlight of Roll n Rock. Would you please shed some light in this regard?
The combat items in Roll n Rock are endowed with different
functions, e.g. some items can teleport you to some place at random,
some items can make you invisible, and some items can slow down all your
opponents, etc. Rotation is a key feature of Roll n Rock, which will
also be achieved through using items.
Using different items flexibly will increase the possibility of your beating down enemies and winning victory in combats.
Through your introduction, believe players may have more expectations on Roll n Rock. Thanks a lot for taking the interview!
Thanks!

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