Simutronics Announces Volume 1 Update For HeroEngine Platform
Simutronics Announces "Volume 1" Update For HeroEngine Platform
Leading Realtime Collaborative Development Platform for MMO Games and Virtual Worlds Updated With Boundless Worlds and Interoperable Multiplatform Servers
Gaithersburg, Md. – March 24, 2009 - Simutronics today announced the release of HeroEngine 2009 Volume 1, the only realtime collaborative development platform for massively multiplayer online (MMO) games and virtual worlds.
As the premiere integrated platform for full life-cycle development, deployment, and maintenance of MMO games and virtual worlds, HeroEngine provides creative teams with the tools and technology they require in order to fulfill their exacting vision while reducing time to market and lowering costs.
"Creative visionaries are no longer bound by arbitrary limits on the size of their virtual worlds or how areas in those worlds can connect together”, said Simutronics CEO and HeroEngine Architect David Whatley. “And, they can choose to run their virtual worlds on Windows or Linux, or any combination, in order to meet their cost and performance goals.”
Now HeroEngine supports more than 100,000 concurrent players in a single shard. Utilizing HeroEngine’s new Seamless World technology, developers can create virtual areas that transparently connect together to build single seamless worlds as large as they require in order to achieve their vision. There is no limit on how large a single seamless world can be, and seamless worlds themselves can even be instanced as needed to meet specific gameplay or product requirements. The maximum capacity per shard will grow even larger as the HeroEngine team continues development of inter-world scalability.
With new Linux server support, HeroEngine extends its backend server capabilities to a whole new class of server hardware. The choice of Microsoft Windows Server or Linux allows development teams to choose the operating system and hardware combination that meets their needs. And, both Windows and Linux servers are fully interoperable in the same environment. Other additions include: support for Autodesk Maya 2009 and named content packages for atomic publishing via LivePush that will allow you to deploy new content without booting your players offline.
Available immediately, HeroEngine continues to lead the way in providing creative teams with the best in class collaborative tools, technology, and platform they require in order to execute their vision.