Playnet, Inc. Announces Upgrade to its Proprietary UNITY 3D
Playnet, Inc. Announces Upgrade to its Proprietary UNITY 3D MMO Game Engine, Advancing Graphics and Game Play for WWII ONLINE: BATTLEGROUND EUROPE, Delivering New Features and Technologies to MMO Game Application Suite.
BEDFORD, TX, September 1st, 2009 – Playnet Inc. (www.playnet.com) today announced version 1.5 of its proprietary UNITY 3D game engine providing new features and integrating new technology for its MMO, WWII ONLINE: BATTLEGROUND EUROPE (www.battlegroundeurope.com).
The UNITY 3D game engine delivers a unique set of features for MMO design, allowing for play in huge, zoneless worlds with thousands of simultaneous players interacting in a variety of environments. The foundation of the engine includes advanced physics, component-based damage and military-grade ballistics. UNITY 3D has been utilized to produce a one-of-a-kind massively multiplayer experience in WWII ONLINE: BATTLEGROUND EUROPE, a combined-arms action/simulation game. It allows players to fight on the ground as infantry, command and crew vehicles such as tanks, fighters and bombers entirely in first-person featuring British, French and German forces.
Version 1.5 of the UNITY 3D game engine adds several key features including;
• New object instancing for improved efficiency in loading and display of huge game world and object libraries
• Shader 3.0 support for upgraded performance and effects
• Upgraded Normal and Specular Mapping for enhanced object visuals
• SpeedTree 4.2 Support
• ODE physics support for rag-doll style character animations
• Added support for OpenGL Shading Language (GLSL)
The UNITY 3D game engine powers the latest major upgrade to the massively multiplayer online game, WWII ONLINE: BATTLEGROUND EUROPE. Version 1.31, currently in Beta testing, will include updated graphics, effects, terrain objects and game play. Screenshots available at www.battlegroundeurope.com/131media .
• 1,000,000+ trees updated with new models, textures, normals and shadows
• Rag doll physics applied to infantry animations
• Many new special effects including muzzle flashes, hit effects and explosions
• Tree and object shadows
• Real-time water reflections
• New clutter system and objects adding thousands of grass fields and bushes
• New radial clutter system
• Dynamic Weather with new clouds/rain/sky/fog/lighting settings
• Thousands of new and updated terrain objects such as buildings, installations and cultural objects