Dawn of Fantasy has introduced its Online Kingdom mode
Dawn of Fantasy introduces its Online Kingdom mode.
In this mode players can take control of a hero from one of the three
races, and pursue an epic storyline of betrayal, blood and
resource-management in the aftermath of a mighty war.
different campaigns, nine starting regions and a persistent online PvP
game, this is e combination of MMO, RTS and RPG.
The story opens up through your advisors, special quest-giving units,
who also act as the in-game tutorial. Quests can vary between sieges
and open battles, to gathering certain resources, to PvP battles in
certain regions; rewards vary from resources to units to Influence,
which can be used to speed up construction or purchase DLC. There are
roughly 150 quests in the game, and more will be available as DLC.
Players initially build their homeland in one of nine regions,
ranging from the elven swamps of Erthee l’Bala to the orc deserts of
Brakental. Each region has its own advantages, whether it be in a
naturally-defensible position, abundant in a certain resource, or ideal
for training a certain type of unit.
To develop its city, players can gather resources, construct various
buildings, explore the homeland for mines and loot, recruit new units,
and research powerful upgrades and new abilities. Even when a player is
offline, their homeland will still be in development with their worker
units gathering resources and constructing buildings. Like economic
management and military strategy, homeland construction is different for
On the larger world map, players can either fight PvP against human
opponents using the Auto-match feature, siege NPC towns or enter them.
Inside each town, there are merchants, mercenaries, healers and
trainers, all waiting to swap gold for services. Players can also zoom
into any of their travelling armies, to explore their local area or
create defensible camps on the map, acting as forward bases whilst your
army heals or builds siege weaponry.