| City of Steam has announced the begin of its Alpha test
City of Steam is a browser-based MMORPG still under development by Xiamen Mechanist Games,
who has revealed that the start of the Alpha testing of the game that aims
to commence in the first quarter of next year and launch within the
territory of North America the following quarter.
Clientless 3D – Though City of Steam is a
browser-based game, it boasts quite astounding 3D graphics on par with
even the best client-games. Players are able to rotate the camera in all
directions to appreciate the unrivaled vivid and immersive industrial
age environment. Additionally, the game features an original soundtrack
as well as background atmosphere for the scenes, dungeon levels, battles
and skills. Solo and Team – The majority of combat in City of
Steam takes place in carefully constructed dungeon instances generated
to provide players with a multitude of playing experiences. There are
hundreds of separated instances under scores of categories with
different level and completion requirements waiting to be explored in a
group or alone. Mythical spoils that date from ages past are ready to
be claimed by deserving warriors.
Epic Stories Guaranteed - City of Steam has a
well-defined history and story with lots for players to discover and
learn throughout gameplay. The setting is based on a series of
industrial age fantasy role playing books, The New Epoch, written by
David Lindsay, currently General Manager/Lead Designer of Mechanist
Games. City of Steam is set in a mechanical world where revolutions of
clockworks, steamworks, combustion and lighter-than-air phlogiston have
pushed the civilized world to an era of rediscovery and exploration.
Hundreds of epic quests have been designed to lead players to explore
ancient ruins, search for spoils dated back hundreds of chronicles in
order to piece together mysteries of this lost past.
Semi-Real-Time Combat – The combat system of City of
Steam has distinguished itself from that of traditional turn-based
games in combining both real-time and turn-based combat. Rather, battles
happen in real time instead of in a temporarily created battlefield as
in some other traditional turn-based RPGs. Both players and monsters
rely on cool-down bars to determine their speed and order of attack. The
combination retains both the sense of excitement of real-time battles
and the strategy and tactics of turn-based systems.
Dynamic Environment – City of Steam has a diverse
environmental effect system offering a different experience to players
depending on random factors, time of day and the level entered. In the
future, further functions will be added such that scenes and
environmental effects may change depending on the outcome of quests or
due to other in-game events. This allows for the writing of quests and
events offering high player involvement in crafting the in-game
environment. Customization – Players will be able to customize
unique physical attributes and choose between 4 races and 4 unique
classes to create their customized character. Characters of different
classes learn skills and spells with an array of abilities and
impressive visual and audio effects. Additionally, the donning of
different equipment and weapons also correspondingly changes a
characters’ outer appearance; a feat that is rarely achieved in other
web games. 


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