| Jagged Alliance has unveiled information about multiplayer
Gamigo has launched new detailed information about the multiplayer options of Jagged Alliance Online.
For the first time in this new instalment of the cult strategy game
series, players can experience the thrill of dueling against a human
counterpart.
The latest update adds a total of three multiplayer modes and six
arenas that have been created especially for them. These are unlocked as
honor levels are gained. Each PvP arena has its own lobby and rankings.
An internal ranking system was created for the matchmaking system to
determine a player’s strength based on a variety of factors such as the
mercenaries’ level and position in the rankings. This helps reduce the
amount of unequal and unfair duels.

The modes:
- Deathmatch: Direct battle, mercenary versus mercenary. The player who is still standing at the end is the winner.
- Search and Destroy: Both players have three objects in this arena. The aim is the destroy the opponent’s object while protecting your own. - Bounty Hunter: Who can sneak around the target’s guards or take them down best to be the first to eliminate the NPC at the end?
The arenas:
- Deathmatch #1: North Africa – A warehouse with narrow alleys means fast-paced action on the battlefield.
- Deathmatch #2: Long corridors and narrow passages provide plenty of tactical diversity in this Central American missile base.
- Search and Destroy #1: Morocco – A windy canyon with a bridge in the middle is quite a challenge for both teams.
- Search and Destroy #2: Two abandoned military camps in the midwestern United States that are both under attack from rival mercenary teams. - Bounty Hunter #1: Who will be the first to find the drug baron in the South American favela?
- Bounty Hunter #2: Italian blood is being spilled here. Who will be the one to claim the bounty for the general?
Battles in Jagged Alliance Online are turn-based, so the length of
each turn plays a special role. Players that complete their round
especially quickly receive a percentage bonus on their mercenaries’
action points in the next round. So in certain situations it certainly
makes sense to make decisions quickly for strategic purposes.


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