Age of Wulin has unveiled the details of its sects
Gala Networks Europe has unveiled the details of the sects available in Age of Wulin
and their unique combat styles. The player will have the choice of
joining one of eight different sects, each one characterised by
different histories and tactics.
The names of the sects from which the player can choose from are as follows: Shaolin, Wudang, Emei, Beggars’ Sect, Blissful Valley, Royal Guards, Tang Clan, and Scholar’s Academy.
While each sect will lean towards either good, neutral, or evil, each
of them will help nurture a unique fighting style, shaped by their
identity and philosophy.
The “Good” sects are characterised by strong melee combat
abilities, with a particular focus on weapons such as swords and
daggers. These sects are composed of; the Shaolin, who are masters of
close range combat, utilising the quarterstaff and hand to hand skills.
The Wudang have a very well-rounded combat style, and are excellent twin
swordsmen. The Emei have incredible endurance and healing abilities, in
battle they are specialists with daggers and Emei piercers. Finally,
the Beggars’ Sect takes advantage of damaging attacks with the use of
their palms and quarterstaff.
The “neutral” sects that are unaligned are vastly different
from each other. The mysterious Tang Clan are known for their absorption
and negative buff skills and famous for their use of daggers and hidden
weapons. Of all the sects the Scholar’s Academy is unique for their
free flowing dance-like fighting style, allowing them to take on
multiple opponents at the same time. They concentrate on close combat
with kicks and twin swords.
Finally, the “Evil” sects are known for their ruthless
techniques with bladed weapons. The feared Blissful Valley have a
devious, stealthy, combat style who use scope attacks and traps, with
their weapons of choice consisting of twin short swords and blades. Once
a military institution, the Royal Guards sect are able to switch
between high damaging attacks to defending, but come at the cost of long
cool downs by using sinister weapons such as claws.
While each sect will have their own style of combat, all sects will
be capable of Light-Body Skills, which allow the character to become
seemingly light as air, allowing them to scale walls, leap through the
air effortlessly and run on water. The skills can complement combat
moves, as the two abilities can be combined to offer a greater range of