The anime fantasy of the rol online
It has been said much on the difficulty of the effectiveness at the time of expanding American games to the Asian market and vice versa. But with Ragnarok Online we found one of the examples, after Ultima Online and Final Fantasy XI Online, that demonstrates that it's possible. And that considering the simplicity of its expositions and their graphical requirements, but the anime thematic, that entirely dominates the game, is a fort reclamation for many players.
Ragnarok Online already has been working enough mounths and has experienced two main stages in its evolution. In its launching, the game was completely free and obtained a great affluence of users. But later, with a community of players already seated, it was decided to make the passage of the free-game to the pay to play. Gravity, the korean developer that has made Ragnarok Online, offered a simple exposition, who really enjoyed the game would be worth the trouble to pay a small monthly payment.
The basics of the game are quite simple, it uses the typical system to attack by mouse cliks, and fantasy aesthetic from Japanese anime. We are asked to explore a world of fantasy while we deal the monsters that inhabit it, generally, all type of beings of the nature among other many. Being able to relate to us of many forms to the rest of adventurers, being able to get to marry and everything to us, and to make joint adventures to obtain great goals.