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On the other hand now while we play with our friends we will be able to communicate with them with the new voice commands who have been included with the expansion. At any moment we will be able to listen our voices while we warn our team mates that we want to attack, to rest or to flee from the combat among other many while we face near 30 new monsters. All it remarkably improves the social aspect of the game and its realism since when we speak the lips of our character will move at the same time with our words and the same happens with the gestures that we will do.

Although without a doubt the beings who more famous have become between the inhabitants of Ro are the called twin dragoons, who in truth are not it, one silverplated and the golden other. Its legend has extended quickly by everybody well-known and only most seasoned they will be able to have the luck or the misfortune to be with them, since they are formidable rivals and it does not know noone which has been able to defeat them. As it was to hope the new monsters of Desert of Flames besides to remember us to which originally inhabited this region in Everquest and we will find many new and terrible ones that will suppose great challenges to the adventurers.

One of the most remarkable inclusions of Desert of Flames for Everquest II is the possibility of the player versus player in form of duels or in already known matches in new existing Arenas in different places in the Desert of Ro, having as main exponent the famous Maj'Dul Arena. In the Arenas, the players will be able at any moment to organize their own combats to decide who are strongest or the team that knows to play better, introducing an essential element in the gameplay of a game of that characteristics of which Everquest II did not count until the launching of Desert of Flames.
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