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When dying the players will undergo experience penalties, although they will be able to recover it partly by visiting the altars of its Gods. In addition, if we are severely wounded we will need advanced medical cares to be able to recover us. It's more, are many the voices between fans that request the implementation of the permanent death in the combat between players as a special incentive join with special rewards. But Magic Hat Software already has said that in the first moment it's not going to include this feature, although not to discard to do it for special hardcore servers.

The items that will be able to equip the players will be mostly crafted, reason why it's wanted to harness the commerce professions to a great extent. Although always it will be possible to buy material on NPC's vendors, but always the players items will be better in general. Graphically the game fulfills with its assignment without excelling, good effects in the surfaces of the water and in the animation of the combats. But still it's left much to do and that it has to take into account in the present development phase. However, we are convinced that at the moment of the launching of the game the finished one of the same will be than remarkable more.

In Irth Online players will have to integrate themselves totally in their civilizations and fight so that these can dominate the seas and lands using warlike, political or commercial means. Everything to live a full adventure plenty of fun while we explore a new world and we face thousands of enemy players. We will follow with detail the progression of Irth Online during the months that are left of beta phase until their launching in autumn of 2005 and we hoped to be able to verify that it has become a pretty jewel between the MMORPG's. By: MMOGInfo.Com Score: ( 6 ) |