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The main objective of Vanguard is to get that the players confront the proposed challenges without becoming bored to do the same things all the time. All it in an enormous world where each place which we see in the horizon could be explored and where the players can be simultaneously seasoned adventurers and skilful workers elaborating items of great value for the commerce. Each one with its own bars of experience and skill trees with which a user could perfectly be paladín level 10 and simultaneously a blacksmith level 15.

Vanguard   Vanguard

The game is going to be focused in the character advancement, the obtaining of items and the interdependence between the players to create a great community and to be able to team work. Trying that the travels by the world could be something amusing and not only a mere boring proceeding, reason why the exploration will be one of the most rewarding parts for the adventurers. Although according to the devs, Vanguard keeps great similarities with the classic Everquest and it's expansions of Kunark and Velious, they want to avoid problems at all costs with the camping, reason why they are working in a encounter system with the enemies that encourages adventurers to move much and not to remain fixes in a position the monsters respawn.

Vanguard   Vanguard

In the world traves the players will count, in addition to their legs, with the possibility of using mounts like horses or vehicles like boats with which sail by the seas full of pirates, marine monsters and infinity of small islands with mysteries to discover. In addition, they are going away to define different types of zones for the users:  for the casual gamers where they can solo without problems, others for the player groups as small dungeons or outdoors zones; and finally, special locations thought for the accomplishment of great player raids where to make the greater challenges of the game.

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