| New information about World War II Online: Battleground Europe
Playnet Inc. has published new information about the damage system in World War II Online: Battleground Europe and a producer interview. Here you have the deal:
CAMPAIGN UPDATE The past week in the campaign, battles raged from Venlo to Liege as the Allies attempted to reach Axis factories- a key to winning the overall war. Allied Officers "Genxs" and "Catfive" coordinated efforts to capture key cities and kept the flow of communication going as they fought to break the Axis line and push East. Under the leadership of Axis officers "Potthead" and "Drkmouse", the push was rebuffed and the factories continued to supply armor to the Axis front lines.
See the latest campaign status by viewing the online map at www.battlegroundeurope.com/map
DEV CHAT Battleground Europe has arguably the most advanced and accurate damage model used in gaming. Research , historical data and a sophisticated physics programming are the foundations of this model. These are coupled with accurate ballistics modeling resulting in realistic and immersive gameplay. Producer and Game Manager Geof "DOC" Evans provides a brief explanation in a damage model video:
On Tuesday April 10th at 6pmCST, players can join Evans in an in-depth question and answer TeamSpeak session about the game's damage model.
PRODUCER INTERVIEW Every week players send questions to the development team, mostly with questions about game mechanics and future features. Senior Producer Dana "GOPHUR" Baldwin tackles a few for this weeks PRODUCER INTERVIEW.
Q: Is it possible to add a medic in the game? Healing a fellow soldier could award some points too!!
DB: It is certainly possible to add a medic to the game as an infantry type but I'm not really sure what he would do in a simulation like ours. Our infantry simulation uses a life like trauma system that monitors blood pressure and level, brain oxygen and adenosine triphosphate levels to calculate your health. While we do play around a bit with your ATP levels, like how long you can sprint and how fast you run, these are all generally based on a very fit, but ultimately realistic human being. And therein lies the rub, as they say. This medic that you are wanting really is only interested in healing someone who can no longer fight. That healing generally takes days or weeks. So for a game what is the real function of a medic? Well, they usually give you an instant boost to your hit points and that is something we probably won't do. We always get the question "could you put in a medic", but a much better question is, what do you think a medic should do?
Q: When campaigns begin, myself and others feel that if you start a campaign as either Axis or Allied then during that campaign, you have to remain on that side. This would save people from jumping on the band wagon and going on the winning side.
DB: It might also prevent people from enjoying the game the way they wish to enjoy it. It's an idea we've thought on for years but at the end of the day, we feel it is better to allow players freedom to enjoy the game and not force players to choose not to play because they changed their mind.
Q: The "in the field" resupply via supply truck is an outstanding feature and addition to the game. What are the chances of adding an "in town rearming" ammo bunker or building?. In other words have a building/location designated where vehicles and Inf can come and like the "resupply truck" pull up and "boom" your being re-armed and heading back into the battle.
DB: We're hoping to add that for ships and planes in an upcoming release but we're still undecided on the army. Having a truck do the job is a great alternate gameplay mechanism while having a dozen Bofors sitting around an ammo dump might be less so. If anything, the garage might be the right choice as the mechanism of resupply is designed primarily to prevent the need to despawn and respawn to get the benefit.
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