The massive multiplayer online games supposed to open a new window to the digital leisure and a new manner to see the forms to interact with the others by Internet. All it created a new path of possibilities in videogames that has been and is being taken advantage of suitably by multitude of development studies that every time dedicate more resources to this type of titles.
But parallelly to all of this, the massive online games also implied a new form to understand the videogames, no longer only as an escape route to distract itself but also like a method to be able to make money and take benefit for the time that is dedicated to the leisure. Thus it was as in Ultima Online and, specially, Everquest, began a new form to obtain economic benefit. People who dedicated themselves to raise levels of their virtual characters until raising it to the maximum and then instead of enjoying the game decided to put on sale, or outside by direct bonding or in auctions online sites like eBay, their accounts of game with those characters to people whom they didn't love to dedicate their time to see grow his avatar.
This generated a new online phenomenon that has ended at multitude of variants, some promoted from the companies itself and others persecuted by them. Be like is, many are the livened up ones that have realized and decided to take the maximum profit of that. Thus, in the last years not only the sales of accounts with raised characters of level have proliferated , but also all type of by-products of the games. Famous in Ultima Online have been the transactions of real money to be able to buy a tower or a virtual keep in the kingdom of Lord British. Or more recently, but with a better aim, the collection of money that was done selling money of the game in exchange for real currency to collect funds for the victims of tsunami of Asia, although this practice is carried out for individual lucrative aims normally.
The controversy jumps when someone begin to think that this weakens the sake of the games, since whereas most of users dedicate their efforts and time to be able to reach the challenges that set out in these titles, others obtain the moment without any effort, except the economic ones of course. And no longer we only spoke of the sale of characters, money either objects, a practice more extended nowadays is to contract a "Chinese", that is not more than another player that dedicates itself to raise your avatars in exchange for money. This practice was put fashionable in Lineage 2 and in games as Everquest II or World of Warcraft has found its continuity.